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The game itself is kind of playable at a steady 15-20FPS. The menu screen runs at full speed with a few hiccups. Introduction cutscene lags a lot and runs at 11FPS. Mobile Intel 4 Series Express Chipset Family Absolutely no graphical glitches, and there were some in my previous testing. Not only are levels at least 90% now, but even cutscenes run at their normal speed.
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Who knew that upgrading to Dolphin 3 would boost this game to perfection?!! Well, almost. Audio sounded fuzzy in places changing backend from ALSA to OpenAL solved it. Runs smoothly for first level, but then crashes immediately upon loading second level, regardless of settings. Character shadows don't appear in levels and there is a graphical glitch in driving levels unless EFB scale is set to 1x.) Sound desyncing during normal cutscenes, CGI cutscenes too slow to bear. Running very smoothly at half speed (30). This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. In prior versions, the only workaround is to enable GPU Texture Decoding.Ĭompatibility can be assumed to align with the indicated revisions. However, if any "mip trick" effects are used by the game, they will not work correctly. Since 5.0-8296, this setting can be disabled to work around the issue. Since 5.0-5745, textures in Sonic Adventure 2: Battle will appear blurry in the distance at internal resolutions above native, due to false positives in Arbitrary Mipmap Detection. Single Core is now used by default for this title as of 5.0-6188. Disabling "Enable Dual Core" will greatly increase stability. When using Dual Core mode Sonic Adventure 2: Battle can be sensitive to emulation lag, which can result in various side effects including instability and crashes with certain stages (most cart racing stages are affected). Fixed prior to 5.0-8482, likely with Hybrid XFB.
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Hold down B as emulation starts to get a prompt for 60Hz mode, or use RealXFB to fix 50 Hz mode. This is caused by the game running in 50Hz mode. This is most commonly seen in Chao World. Some text may not render unless "Safe Texture Cache" is used. It is known that having a modified Emulated CPU Clock causes connectivity errors with GBA emulators in titles, so please make sure to turn that off before using GBA connectivity features. Due to fixes internally, but Integrated and TCP GBA should work, however we recommend the Integrated GBA if possible as it allows for a deterministic, safe connection that is more reliable than using a separate GBA emulator. Tiny Chao Garden now works in 5.0-14690 or newer.
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